Tristan Bellman-greenwood

Software Engineer III at Amazon Fulfillment Technologies & Robotics

Lowell, Massachusetts, United States
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Summary

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Senior
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Tristan Bellman-greenwood is a Software Engineer III with 11 years of professional experience building real-time visual systems, cloud services, and robotics software, currently working at Amazon Fulfillment Technologies & Robotics. He led development of a Unity-based visualizer that rendered 100k interactive objects at 30FPS on low-powered hardware and built distributed cooperative simulation and sensor simulators for autonomous robots. Tristan has driven migrations from monolithic architectures to cloud services, designed generic peripheral interfaces for warehouse robotics, and partnered with hardware vendors to define protocols. He also runs 10101 Software as a sole proprietor, creating tools and games and maintaining hands-on expertise in UI design and customer support. Based in Lowell, Massachusetts, he combines deep systems thinking with practical optimization—evident in past tooling that halved cluster restart times—and a long-standing interest in interactive, performance-sensitive applications.
code11 years of coding experience
job10 years of employment as a software developer
bookBachelor's of Science, Software Engineering, Bachelor's of Science, Software Engineering at Milwaukee School of Engineering
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Stackoverflow

Stats
21reputation
154reached
1answer
2questions
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Github Skills (53)

unity3d10
presentation-layer10
gameobject10
unity-ecs10
resharper10
plugin9
rider9
simulation9
resharper-plugin9
shader9
post-processing9
unity-editor9
unity-dots9
math-library8
urp8

Programming languages (3)

C#JavaJavaScript

Github contributions (5)

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tbg10101/didthanoskill.me

May 2018 - Feb 2021

Contributions:9 commits, 7 pushes, 1 branch in 2 years 10 months
A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.
Contributions:66 releases, 75 commits, 93 pushes in 2 years 7 months
gameobjectpresentation-layersimulationunityunity3d
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