Summary
Tristan Lucas is a client engineer with 11 years of hands-on experience building high-performance real-time systems, game tooling, and full-stack web services from Victoria, BC. He blends a formal computer and electronics engineering background with deep Unity expertise—authoring a commercial Unity asset (Tileshop) and architecting ECS-based networking, CI/CD pipelines, and editor tooling. Tristan has shipped multi-threaded, thread-safe systems at Unity and VRChat, and has practical server ops experience running Docker, AWS EC2/GameLift, and mixed-protocol remote desktop solutions. Equally comfortable in C#, Python, and low-level embedded thinking, he focuses on developer velocity and maintainability through tooling, testing, and automation. A persistent tinkerer, he leverages game-development roots to solve non-obvious performance and UX problems across client and cloud.
11 years of coding experience
4 years of employment as a software developer
Bachelor's Degree, Computer Engineering, Bachelor's Degree, Computer Engineering at University of Victoria
Diploma, Electronics & Computer Engineering Technology – Renewable Energy, Diploma, Electronics & Computer Engineering Technology – Renewable Energy at Camosun College