Tristan Metz

Game Programmer at AVR Japan Inc.

Tokyo, Japan
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Summary

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Senior
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Top School
Tristan Metz is a Tokyo-based Game Programmer with 10 years of experience focused on tools and engine work, driven by a strict adherence to the DRY principle. He builds and maintains custom game engines and tooling, and as a former co-founder led the programming for an indie 2D platformer at Game Tokoro. Tristan has hands-on experience improving legacy Unity codebases from internships and student projects, and now works at AVR Japan where he continues to specialize in editor and pipeline efficiency. He aspires to become a full-fledged Tools Engine Programmer and brings a practical blend of startup grit and engineering discipline from his long-form game engineering studies at Saxion. An often-overlooked strength is his patience for refactoring: he prefers preventing technical debt through clean tools rather than piling on quick fixes.
code10 years of coding experience
bookBachelor's degree, game engineering, Bachelor's degree, game engineering at Hogeschool Saxion
languagesDutch, English, japans
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Stackoverflow

Stats
101reputation
4kreached
9answers
1question
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Github Skills (59)

api10
taiko10
game-engine9
ios9
user-interface9
imgui9
graphical-user-interface9
unity3d9
game-development9
cpp9
cross-platform8
mobile-game8
graphview8
unity-editor7
shadergraph7

Programming languages (3)

C#C++JavaScript

Github contributions (5)

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123tris/CTB-Editor

Dec 2018 - Apr 2021

An editor for osu ctb made in Unity
Contributions:82 commits, 6 PRs, 64 pushes in 2 years 4 months
unityosu
123tris/Indie-Game-Project

Nov 2016 - Dec 2016

Contributions:148 pushes, 1 branch in 25 days
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Tristan Metz - Game Programmer at AVR Japan Inc.