Tristan Metz is a Tokyo-based Game Programmer with 10 years of experience focused on tools and engine work, driven by a strict adherence to the DRY principle. He builds and maintains custom game engines and tooling, and as a former co-founder led the programming for an indie 2D platformer at Game Tokoro. Tristan has hands-on experience improving legacy Unity codebases from internships and student projects, and now works at AVR Japan where he continues to specialize in editor and pipeline efficiency. He aspires to become a full-fledged Tools Engine Programmer and brings a practical blend of startup grit and engineering discipline from his long-form game engineering studies at Saxion. An often-overlooked strength is his patience for refactoring: he prefers preventing technical debt through clean tools rather than piling on quick fixes.
10 years of coding experience
Bachelor's degree, game engineering, Bachelor's degree, game engineering at Hogeschool Saxion
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