Tristan Trim

Undergraduate Student

Sooke, British Columbia, Canada
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Tristan Trim is an undergraduate researcher and software engineer with 12 years of hands-on experience, currently completing a BSc at the University of Victoria and focused on becoming a Technical AI Alignment researcher. His honours project, "Mechanistic Interpretability of Reinforcement Learning Agents," produced novel interpretability techniques and builds on leading work in the field, demonstrating both research rigor and practical tooling. Tristan has engineering experience across industry and research—ranging from integration engineering with AI collaborations at Linamar to industrial automation exposure at Michelin—and contributes to open-source projects such as optimizing terrain generation and performance in pycraft. Based in Sooke, BC, he blends systems-level optimization skills, hardware familiarity from early 3D printer projects, and a self-directed approach to study and networking in AI safety.
code12 years of coding experience
job4 years of employment as a software developer
bookElectronic engineering technology, Electronic engineering technology at Nova Scotia Community College
stackoverflow-logo

Stackoverflow

Stats
66reputation
7kreached
3answers
2questions
github-logo-circle

Github Skills (19)

python10
pygame10
game-development10
algorithm9
code-optimization9
algorithms9
optimisation9
numerical-optimization9
optimization9
data-structures8
data-structure8
gpio6
django-models6
opengl6
pyinstaller6

Programming languages (5)

C++RustJavaScriptJupyter NotebookPython

Github contributions (5)

github-logo-circle
traverseda/pycraft

Apr 2016 - Apr 2016

A fork of "Minecraft in 500 lines of python" intended to someday be used as a real engine, instead of as a learning example.
Role in this project:
userBack-end Developer
Contributions:5 commits, 2 PRs, 5 comments in 1 day
Contributions summary:Tristan primarily focused on improving the functionality and performance of the game's terrain generation and rendering in the `pycraft/world.py` file. They addressed issues with block generation speed and lag, indicating optimization efforts. The user also refactored code, including indentation cleanup and optimizing the sector show/hide queue to improve performance. This suggests a focus on game engine optimization and stability.
minecraftpythonlines
TristanTrim/baye

Oct 2019 - Sep 2024

Contributions:2 pushes, 1 branch in 5 years
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Tristan Trim - Undergraduate Student