Summary
Tristan Verheecke is an AI research engineer and software architect with a decade of hands-on experience building web and 3D visualization systems, currently combining research at Barco with architectural work at Liamor-ARC. He started in PHP-driven web development—turning a local chess club site into a scalable project—and grew into roles spanning Unity/C# 3D frameworks, responsive web stacks, and AI research engineering. Tristan blends an artist’s sensibility (Academic Master in Visual Arts) with rigorous technical training (MSc in Engineering Computer Science), enabling elegant, usable solutions for complex data and visualization problems. Known for shipping end-to-end projects—analysis through support—he’s comfortable bridging research, production code, and stakeholder communication in both open-source and enterprise contexts. An attention to practical tooling and performance (from PHP internals to low-spec Unity deployments) distinguishes his approach to delivering robust, maintainable systems.
10 years of coding experience
12 years of employment as a software developer
Master of Science in Engineering Computerwetenschappen, Master of Science in Engineering Computerwetenschappen at Ghent University
Bachelor of Applied Computer Science Multimedia, Bachelor of Applied Computer Science Multimedia at University Ghent - department BME
Academic Master Visual Arts Free arts Painting, Academic Master Visual Arts Free arts Painting at Luca School of Art - Ghent
Dutch, English