Trung Le is a graphics engineer with 11 years of experience building real-time graphics and AI-driven rendering pipelines for games and interactive systems, currently at Deviation Games in San Francisco. He blends deep graphics research—master’s work in computer graphics and contributions to the WebGL2 Samples Pack—with practical studio experience at Rockstar and Epic, optimizing AI, physics LODs, and VR tools for consoles and engines. At Google Stadia he bridged neural rendering research and production workflows, creating custom 3D datasets and training generative models to solve art and fur-rendering problems. His background spans embedded firmware, tooling, and research software, giving him uncommon breadth from low-level C++/firmware to ML-driven shader work. Colleagues value him for taking experimental techniques into artist-friendly pipelines and shipping performant solutions under tight deadlines.
11 years of coding experience
9 years of employment as a software developer
Bachelor of Engineering, Electrical Engineering, 3.51, Bachelor of Engineering, Electrical Engineering, 3.51 at University of Washington
Master’s Degree, Computer Graphics, Master’s Degree, Computer Graphics at University of Pennsylvania
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