Summary
Tsunghan Lu is an experienced game engineer and graphics specialist with 11 years building real-time systems in Unity3D using C#, OpenGL, and shader programming. He has progressed from web backend work to core gameplay and architecture design, then to focused graphics engineering and technical art—solving rendering challenges, authoring shaders, and driving CPU/GPU performance optimizations. Based in Taipei, he currently develops at NeoBards Entertainment after four years helping artists achieve specific visual goals and optimizing pipelines at Tome Creatives. His background in Electrical and Electronics Engineering gives him a hardware-aware perspective on rendering and performance trade-offs that often yields practical optimizations not obvious from purely software-centric approaches.
11 years of coding experience
8 years of employment as a software developer
Bachelor's degree, Electrical and Electronics Engineering, Bachelor's degree, Electrical and Electronics Engineering at National Taiwan University
English, Chinese