Summary
Tucker Ulrich is a Founder and Senior .NET engineer with a decade of experience building and scaling live-service and MMO back ends, currently leading infrastructure and engineering at Unnamed Studios. He designs high-scale C#/.NET gRPC and REST APIs that have supported 500k+ player accounts and 1k+ concurrent users across mobile and PC, and has a proven track record delivering cloud-native AWS architectures with 99.9% uptime. Tucker blends algorithmic rigor—regularly optimizing O(n^2) hotspots to logarithmic solutions—with pragmatic observability, CI/CD, and defensive coding practices to keep critical flows under 100 ms. He also builds live-ops tooling and admin dashboards that cut incident response times in half, and prototypes side projects in Unity and Python to explore distributed-systems patterns. Based in the Salt Lake City area, he pairs founder-level ownership with hands-on engineering, focused on multiplayer systems and high-performance game back ends.
10 years of coding experience
6 years of employment as a software developer
Ogden High School