Tung Nguyen is an Automation Tester with over 3 years focused on software testing and a broader 8-year technical background that spans QA and game/AR‑VR development. He designs and implements automated and manual test strategies for web UIs and APIs using Selenium, Pytest, Katalon, Cucumber and Postman, and is comfortable with BDD and data-driven approaches. Experienced in Agile/Scrum teams, he routinely authors test cases, automation scripts and executes smoke, regression and acceptance testing to improve release quality. Unusually for a tester, he contributes to Unreal Engine projects—implementing buoyancy and WaveWorks integrations—bringing a systems-level understanding of physics and C++-adjacent back-end work to testing complex simulations. Based in Hà Nội, Vietnam, he holds a degree in Electronics and Telecommunications from VNU University of Engineering and Technology and combines practical QA rigor with hands-on game/AR‑VR development experience.
8 years of coding experience
Bachelor's degree, Electronics and Telecommunications, Bachelor's degree, Electronics and Telecommunications at VNU University of Engineering and Technology
This repository contains stable builds of several Nvidia technology merged together in Unreal Engine 4.18.3 - Visual Studio 2015 Recommended* Note: Wavework usage requires CUDA cores, which means Nvidia only https://www.unrealengine.com
Role in this project:
Back-end Developer
Contributions:14 commits, 11 pushes, 8 branches in 3 years 11 months
Contributions summary:Tung appears to be working on a component for floating objects in an Unreal Engine project. The code involves creating a custom component that interacts with Nvidia's WaveWorks technology, specifically focusing on buoyancy calculations and water interaction. The primary focus is on integrating Nvidia's WaveWorks library with Unreal Engine and implementing physics interactions like buoyancy and water-induced forces. The component samples wave displacements and applies forces based on these samples.
Contributions:17 pushes, 2 branches in 4 years 11 months
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