Summary
Tyler Befferman is a senior software engineer in Denver with 12 years of experience building web applications, game systems, and scalable backend services. He’s shipped a solo Unity3D title (Turbo Force) with custom physics, networked multiplayer prediction, and a procedurally generated track editor, and led tooling work converting Quake 3 maps to the Source engine for Momentum Mod with a Valve license. Proficient in C#, C++, and Java, Tyler pairs engine-level work (OpenGL, custom glTF importer) with full-stack web engineering (.NET, GraphQL, PHP/MySQL) and systems integration (RabbitMQ, Redis). He has a strong history of performance optimization and test-driven development across payroll, loan origination, and game backends. Notably, he brings both research-grade distributed systems experience from an NSF-backed project and practical solo-productship—50,000+ lines of game code and live Steam playtest experience. This blend of low-level technical depth and product-focused delivery makes him effective at turning complex technical constraints into playable, scalable systems.
12 years of coding experience
10 years of employment as a software developer
Bachelor’s Degree, Computer Engineering, 3.82 GPA, Bachelor’s Degree, Computer Engineering, 3.82 GPA at Hofstra University