Summary
Tyler Burghardt is a Principal Engineer with 12 years of experience building polished UIs and gameplay systems for video games, mobile, and rich web applications from his base in Redwood City. He blends a computer science foundation with a graphic design sensibility, ensuring design integrity while delivering maintainable C++ and UI code across engines like Unreal 3/4 and tools such as Scaleform and Flash. Tyler has led major UI rewrites and redesigns in shipped titles (notably at Hi-Rez and across roles at gamigo), pairing artistic judgment with pragmatic engineering. His toolkit spans C++, ActionScript, Lua, HTML/CSS/JS and Photoshop, and he frequently bridges front-end UX with backend game integrations. Known for caring about quality at every level, he mentors teams on clean architecture and design patterns while staying hands-on in implementation. An uncommon strength is his ability to translate accessibility and visual design constraints into robust, performant UI systems.
12 years of coding experience
12 years of employment as a software developer
BS Computer Science, BS Computer Science at Furman University