Tyler Burghardt

Principal Engineer at gamigo US Inc.

Redwood City, California, United States
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Summary

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Senior
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Top School
Tyler Burghardt is a Principal Engineer with 12 years of experience building polished UIs and gameplay systems for video games, mobile, and rich web applications from his base in Redwood City. He blends a computer science foundation with a graphic design sensibility, ensuring design integrity while delivering maintainable C++ and UI code across engines like Unreal 3/4 and tools such as Scaleform and Flash. Tyler has led major UI rewrites and redesigns in shipped titles (notably at Hi-Rez and across roles at gamigo), pairing artistic judgment with pragmatic engineering. His toolkit spans C++, ActionScript, Lua, HTML/CSS/JS and Photoshop, and he frequently bridges front-end UX with backend game integrations. Known for caring about quality at every level, he mentors teams on clean architecture and design patterns while staying hands-on in implementation. An uncommon strength is his ability to translate accessibility and visual design constraints into robust, performant UI systems.
code12 years of coding experience
job12 years of employment as a software developer
bookBS Computer Science, BS Computer Science at Furman University

Github contributions (3)

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tynaut/BadWolf

Mar 2015 - Jun 2017

Contributions:53 pushes in 2 years 3 months
tynaut/GardenBot

May 2014 - May 2014

Contributions:13 commits in 7 days
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