Tyler Hasman is an Associate Software Engineer with 13 years of hands-on experience building game systems and interactive graphics, currently contributing to World of Warcraft Classic at Blizzard Entertainment. He has a strong C++ and Unreal Engine background from multiple roles at Offworld, where he upgraded legacy audio systems, migrated projects between UE4 versions, and fixed rendering, gameplay, and networking issues. A former UBC teaching assistant and game-instruction lead for youth, Tyler blends technical depth in real-time graphics with a knack for explaining complex systems to others. Based in Irvine, CA, he brings a practical mix of engine-level problem solving and user-facing UI/UX programming, plus the classroom-honed communication skills that help teams move from prototype to polished play.
13 years of coding experience
1 year of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at The University of British Columbia
Desktop/Android/HTML5/iOS Java game development framework
Contributions:10 pushes, 1 branch in 4 years 6 months
gamejava-gameframeworkandroidgame-development
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