Tyler Staples is a Senior Engine Programmer with 11 years of experience building and optimizing game engines and core systems for AAA titles, currently focusing on Fortnite engine optimization at Epic Games. He has driven parallelization, performance tuning, and tooling across projects like Halo Infinite and multiple UE4 titles, often converting main-thread work into job-based systems and producing tools to detect data races. Tyler’s background spans C++ engine work, Lua backend development, audio systems integration with FMOD, and automated build and editor tooling, reflecting a rare mix of low-level optimization and developer-facing tooling. Known for shipping features end-to-end and improving workflows, he frequently collaborates with platform teams to squeeze performance out of consoles and PC. Based in Vancouver, he combines a passion for games with pragmatic engineering—an early habit of contributing UE4 fixes back to Epic hints at a tendency to improve the broader ecosystem, not just his projects.
11 years of coding experience
9 years of employment as a software developer
Visual and Game Programming Game Programming, Visual and Game Programming Game Programming at The Art Institute of Vancouver
Contributions:24 commits, 6 pushes, 3 branches in 8 months
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Tyler Staples - Senior Engine Programmer at Epic Games