Tyler Staples

Senior Engine Programmer at Epic Games

Vancouver, British Columbia, Canada
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Summary

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Senior
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Top School
Tyler Staples is a Senior Engine Programmer with 11 years of experience building and optimizing game engines and core systems for AAA titles, currently focusing on Fortnite engine optimization at Epic Games. He has driven parallelization, performance tuning, and tooling across projects like Halo Infinite and multiple UE4 titles, often converting main-thread work into job-based systems and producing tools to detect data races. Tyler’s background spans C++ engine work, Lua backend development, audio systems integration with FMOD, and automated build and editor tooling, reflecting a rare mix of low-level optimization and developer-facing tooling. Known for shipping features end-to-end and improving workflows, he frequently collaborates with platform teams to squeeze performance out of consoles and PC. Based in Vancouver, he combines a passion for games with pragmatic engineering—an early habit of contributing UE4 fixes back to Epic hints at a tendency to improve the broader ecosystem, not just his projects.
code11 years of coding experience
job9 years of employment as a software developer
bookVisual and Game Programming Game Programming, Visual and Game Programming Game Programming at The Art Institute of Vancouver
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Github Skills (21)

displays10
duolingo10
npm-package10
tooltip10
gift10
dedicated-server10
npm9
dotnet9
api8
spine7
tabletop7
patreon7
compression7
cpp6
game-development6

Programming languages (3)

C#JavaC++

Github contributions (5)

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tstaples/GiftTasteHelper

Mar 2016 - Jun 2019

A Stardew Valley mod that displays a tooltip with an NPC's gift tastes.
Contributions:19 releases, 150 commits, 6 PRs in 3 years 2 months
displaysmodstardewnpm-packageduolingo
tstaples/SaveAnywhere

Apr 2016 - Dec 2016

Contributions:24 commits, 6 pushes, 3 branches in 8 months
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Tyler Staples - Senior Engine Programmer at Epic Games