Tyler Trahan is a game designer and interdisciplinary technologist based in Philadelphia with six years of professional experience blending simulation design, tooling, and real-world operations. He builds authentic railroad simulation gameplay in Unreal Engine and scripts custom scenarios, while also contributing to the OpenTTD open-source project where he’s fixed core engine bugs and added backend features for a long-running Transport Tycoon revival. Tyler’s background as a train conductor and dispatcher informs his design work—he qualified as a dispatcher to understand users before rebuilding a web-based dispatching tool—and he repeatedly teaches himself new stacks to solve domain-specific problems. He’s produced eLearning, video, and GPS-driven narration systems for museums, tripling asset-processing throughput at the Museum of Science with automation tools he devised. Comfortable in C++ and Blueprint scripting and experienced with community moderation and release communications, he bridges engineering, design, and operations to deliver practical, user-informed simulations. If a problem benefits from an interdisciplinary approach—from graphic design to backend development—Tyler treats it as an opportunity to learn and ship.
6 years of coding experience
Coursework, Coursework at Clark University
Coursework, Coursework at Rowan-Cabarrus Community College
Coursework, Coursework at Fitchburg State University
OpenTTD - http://www.openttd.org/ - with additional patches
Role in this project:
Backend Developer
Contributions:66 commits, 2 comments, 4 issues in 2 years 1 month
Contributions summary:Tyler primarily contributed to bug fixes and feature enhancements within the OpenTTD game engine. Their work involved modifying core game logic, particularly in areas related to object GUI, industry behavior, subsidy mechanics, and vehicle functionality. The commits also included code adjustments to the game's settings and GUI elements, showcasing their engagement with various aspects of the project's backend development. The user also worked on implementing a new feature, related to signals.
Beach as Industry: Quast65's beach object tiles, coded as an industry for passenger production. For OpenTTD.
Contributions:2 releases, 3 reviews, 3 PRs in 1 year 7 months
passengerbeachindustrynewgrfopenttd
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