Tymoteusz Adamczyk is a Senior .NET developer based in Warsaw with 11 years of experience building cloud-native, DDD-driven systems across Azure, ASP.NET Core and modern front-ends. He combines hands-on implementation (from optimizing A* pathfinding in a full-stack indie game to implementing robust save/load and localization pipelines) with team leadership and architecture experience gained as CTO/Head of Technology for a Web3 gaming studio. At KMD Poland he contributes to a mission-critical billing platform, applying Azure, DDD and Angular to deliver reliable, scalable solutions. Comfortable moving between game dev, enterprise billing and Web3 integrations, he brings a practical focus on performance, deployability and cross-team collaboration. An observant problem-solver, he’s recently relocated from Łódź to Warsaw, signaling openness to new challenges and roles.
10 years of coding experience
Technik Informatyk, Informatyka, Technik Informatyk, Informatyka at Zespół Szkół Ponadgimnazjalnych nr 10 w Łodzi
Project Porcupine: A Base-Building Game...in Space!
Role in this project:
Full-stack Developer
Contributions:14 commits, 18 PRs, 58 comments in 1 month
Contributions summary:Tymoteusz made significant contributions to the game's functionality. Their work included implementing save/load game features, resolving pathfinding issues by optimizing the A* algorithm, and adding time scale controls. The user also worked on localization, implementing a system for downloading localization files from the web and fixing issues with localization updates. Furthermore, the user addressed build menu and saving-related bugs.
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Tymoteusz Adamczyk - Senior Dotnet Developer at KMD Poland