Summary
Tymur Koshel is a seasoned Unity-focused software engineer with 12 years building performant games and interactive systems across mobile and web platforms. He combines deep C# and Unity3D expertise with a background in ActionScript, GLSL and Python to deliver optimized code, programmatic animation, physics, AI and isometric engines. Experienced as both individual contributor and team lead/scrum master, he’s shipped projects at studios from indie to mid-size (Wyse Games, Ten Square Games, A Thinking Ape) and led tooling and architecture decisions using ECS, SOLID and design patterns. Equally comfortable profiling GPU/CPU bottlenecks and implementing robust gameplay systems, he brings a pragmatic balance of engineering discipline (TDD, Lean) and creative problem solving. Based in Greater Vancouver, he has a track record of revitalizing legacy codebases and turning performance constraints into elegant solutions.
12 years of coding experience
12 years of employment as a software developer