Summary
Tyoma Makeev is a Technical Audio Designer and Audio Programmer with 8 years of experience building interactive audio systems for games, currently based in Tbilisi, Georgia. He specializes in integrating audio middleware (Wwise, FMOD) with Unreal and Unity, implementing systems via C++, Blueprints, and Python tooling. His work spans AAA console and sim racing titles as well as VR and mobile projects, and he has led audio teams and temporarily assumed Audio Lead responsibilities on large projects. Tyoma is experienced in profiling and optimizing audio across platforms, designing VO pipelines, and establishing naming and asset delivery conventions that improved cross-department consistency. He currently develops with UE5 at Konstantin Knerik studio after delivering complex audio systems at Saber Interactive and Motorsport Games. Beyond implementation, he routinely builds tools and documentation to scale audio production and collaboration across studios and external partners.
8 years of coding experience
(No degree), Audio Engineering, (No degree), Audio Engineering at Институт Современного Искусства (ИСИ)
English, Russian