Summary
Ugur Guney is a software engineer with 12 years of experience who builds graphics and AR/VR rendering systems at Meta’s FRL Horizon Rendering Team for Horizon Worlds. With a PhD in theoretical and mathematical physics, he combines deep physics and mathematical rigor with practical software engineering to deliver real-time rendering, modeling capabilities, and 3D editor tooling. He has a strong track record across data and infrastructure roles at Instagram and Facebook, where he designed a logging DSL and led migrations that improved reliability at massive scale. Past work in signal processing, embedded FPGA design, and algorithm development for driving-sensor analytics gives him a rare cross-disciplinary fluency between low-level systems, ML, and interactive graphics. Colocated in New York, he is equally comfortable prototyping research-grade ideas and shipping production-quality engine features.
12 years of coding experience
15 years of employment as a software developer
Doctor of Philosophy (Ph.D.), Theoretical and Mathematical Physics, Doctor of Philosophy (Ph.D.), Theoretical and Mathematical Physics at CUNY Graduate Center
Bachelor of Science (B.S.), Physics, Bachelor of Science (B.S.), Physics at Boğaziçi University
English, German, Turkish