Summary
Uğurcan S is a Senior Software Engineer based in Munich with 7 years of experience focused on 3D visualization, computer graphics and CAD/simulation tooling. He brings strong C++ and WebGL/Three.js expertise from roles at FARO and TeamViewer, complemented by Rust, TypeScript and cross-platform desktop development skills. His background in computational mechanics and hands-on research at TUM informs practical solutions for point-cloud processing, mesh generation and performance-critical graphics pipelines. Comfortable shipping products in Agile teams, he also has experience in plugin and cloud service development, release management and mentoring student engineers. Beyond core engineering, he has a track record of automating complex simulation pipelines and applying space-filling curve techniques to mesh renumbering—an example of his blend of academic rigor and production delivery.
7 years of coding experience
7 years of employment as a software developer
Master's degree Computational Mechanics, Master's degree Computational Mechanics at Technical University of Munich
Bachelor of Science (B.S.) Mechanical Engineering, Bachelor of Science (B.S.) Mechanical Engineering at Istanbul Technical University
Technical University of Denmark
Burak Bora Anadolu Lisesi
Turkish, İngilizce, German