Uladzimir Valiukevich is a Senior Software Engineer based in Warsaw with 6 years of experience specializing in modern C++ for performance-critical game and library development. He has led core gameplay architecture and algorithms for AAA football and shooter titles, improving key systems—like steering, pass targeting, and arrival-time calculations—with measurable gains in accuracy, performance, and player satisfaction. Uladzimir builds robust tooling and automation, including a customizable Gameplay Automation Testing Framework that cut manual testing time and reduced regressions, and he consistently ships well-documented, testable code. Comfortable across gameplay, networking, backend, and CI/CD, he pairs deep algorithmic thinking with practical systems engineering to meet realtime constraints. Colleagues rely on him for code reviews, mentoring, and hiring assessments, and he brings an AI-leaning academic background to complex game-problem solving.
6 years of coding experience
2 years of employment as a software developer
Bachelor's degree, Artificial Intelligence, 9/10, Bachelor's degree, Artificial Intelligence, 9/10 at Belarusian State University of Informatics and Radioelectronics
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Uladzimir Valiukevich - Senior Software Engineer at Strikerz Inc.