Uladzislau Nikalayevich is a Senior Backend Engineer with 11 years of hands-on experience building performant server systems, multiplayer game backends and full-stack solutions across Kotlin/Java, C++ and JavaScript/TypeScript. He combines deep systems and database expertise (PostgreSQL, MySQL, Redis, SQLite) with infrastructure automation (Ansible, Terraform, Jenkins/GitHub pipelines) to ship reliable, scalable services. A long-time Lua developer and notable contributor to the multitheftauto/mtasa-blue game engine, he has improved core engine behaviors like model streaming and camera control, reflecting a blend of low-level debugging and high-level API design. His background includes IoT development for the Niagara framework, gameplay and tools programming, and practical experience on Linux and macOS deployments. Comfortable as both an independent contributor and a team player, he pairs strong Git and reverse-engineering skills with an appetite for optimizing server performance and gameplay UX.
11 years of coding experience
12 years of employment as a software developer
Студент Лечебное дело, Студент Лечебное дело at Гомельский государственный медицинский университет
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Role in this project:
Backend Developer
Contributions:608 reviews, 34 commits, 167 PRs in 3 years 4 months
Contributions summary:Uladzislau primarily contributed to the game engine's backend logic, focusing on areas such as ped and vehicle management, camera control, and file downloads. They addressed various bugs related to object and model handling, including fixing issues with model streaming and camera targetting. Furthermore, the user improved core game engine features through optimized functions and water level adjustments, enhancing the multiplayer experience.
Contributions:5 PRs, 76 pushes, 34 branches in 10 months
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Uladzislau Nikalayevich - Senior Backend Engineer at DominiGames