Summary
Uladzislau S is a Senior Software Testing Engineer with nine years of experience specializing in game-engine QA and front-end development. Currently contracting through EPAM for Epic Games, he leads testing for Unreal Engine subsystems including Modeling Tools, World Building, and the Landscape/Water Body system while also covering cinematics, Niagara, Nanite and rendering pipelines. He writes acceptance criteria, core-smoke suites, detailed test content and reports, and regularly coordinates cross-team work with analysts and developers on both vendor and customer sides. His background spans IoT platforms, agricultural analytics from satellite imagery, VR integration with SAP, and multi-platform installation testing for mobile, VR, Linux and consoles, showing a rare blend of systems-level and platform-focused QA. Comfortable onboarding and interviewing for project roles, he pairs pragmatic test engineering with hands-on familiarity in game dev workflows and front-end coding.
9 years of coding experience
4 years of employment as a software developer
Bachelor's degree, Bachelor's degree at Belarusian State University of Informatics and Radioelectronics