Uladzislau Shalashou is a 3D technical artist and VR environment specialist with nine years of experience building and optimizing immersive worlds for constrained hardware like Meta Quest and low-poly multiplayer titles. He combines end-to-end skills—from Blender modeling and UV/LoD workflows to baking in Marmoset, PBR texturing in Substance Painter, and Unity scene profiling—to deliver polished environments single-handedly. At Meta/Downpour he played a key role porting Onward to Quest, and at BATTLEBIT he contributed to a small-team, high-impact release that reached top Steam charts and tens of thousands of concurrent players. Based in London, he’s adept at squeezing performance from limited systems while preserving visual fidelity, a craft informed by his background in architecture and civil engineering. An under-the-radar strength is his focus on practical optimization techniques (efficient UV density and LoD strategies) that reduce runtime cost without sacrificing design intent.
9 years of coding experience
2 years of employment as a software developer
Бакалавр архитектуры, Гражданское строительство, Бакалавр архитектуры, Гражданское строительство at Vitebski Dzjaržauny Tehnalagièny Universitet
Contributions:19 commits, 15 pushes, 10 comments in 2 years 7 months
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