Uldis Megnis is a senior software engineer from Latvia with over two decades of hands-on experience building production systems across telecom, web, and real-time video domains. He specializes in distributed low-latency video streaming and backend engineering using Erlang and Elixir, having driven innovative, cost-efficient architectures and media-source-extension optimizations at Evolution Gaming. Comfortable across stacks—from Perl, PHP and Ruby on Rails to JavaScript/TypeScript and modern frontends—he routinely takes end-to-end ownership of delivery, CI and DevOps. His background in telecom OSS, mass messaging and network monitoring gives him a rare operational perspective that informs resilient system design. An eternal learner, he also explores machine learning, embedded systems and security, blending pragmatic engineering with continual technical curiosity.
12 years of coding experience
22 years of employment as a software developer
Master of Science in Telecommunications IP Network troubleshooting and audit, Master of Science in Telecommunications IP Network troubleshooting and audit at Rīgas Tehniskā universitāte (Riga Technical University)
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