Summary
Ulisses Dantas is a Game Engineering Technical Lead with over a decade working professionally in Unity (certified Expert Unity Programmer) and nearly a decade leading teams to ship mobile and PC games from prototype to global launch. He blends hands-on engineering—implementing core features, SDKs and CI/CD—with people leadership, having guided multidisciplinary teams of up to 15 and improved release velocity and Live-Ops metrics like retention and crash rates. At startups he’s driven product and infrastructure gains (ECS architecture boosts, 50% AWS cost reduction, and measurable upticks in engagement and sales), and at studios he architects reusable Unity systems across projects. Based in São Paulo, he pairs a design-to-development background with a habit of mentoring teammates and building tools that make cross-discipline collaboration (artists, designers, devs) smoother and more productive.
8 years of coding experience
12 years of employment as a software developer
Bacharel Design de Games, Bacharel Design de Games at Universidade Anhembi Morumbi
Digital Product Leadership, Digital Product Leadership at Tera
Técnico Desenho de Construção Civil, Técnico Desenho de Construção Civil at Etec Júlio de Mesquita
English, Portuguese, Japanese