Ulysse Roux

AI Research Engineer at Mirakl

Paris, Ile-de-France
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Summary

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Senior
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Top School
Ulysse Roux is an AI research engineer based in Paris with about a decade of hands-on experience building ML and production-ready AI systems across industry and public labs. Trained at CentraleSupélec with an exchange at ETH Zürich, he blends strong mathematical foundations with practical engineering—shipping document layout analysis pipelines, LLM-based legal QA systems, and computer vision solutions for industrial imagery. At AppliedAI and Paris Digital Lab he delivered end-to-end projects (from scraping and dataset construction to deployment) including a Twitter bot detector and a highlighting tool that traces LLM answers back to document sources. He contributes to open-source tooling as a full-stack developer (e.g., a resolution-handling library for the LÖVE game framework), showing curiosity beyond typical ML stacks. A team-player who coaches and teaches, he pairs analytical rigor with creative hobbies like painting and travel that inform a calm, focused approach to complex problems.
code10 years of coding experience
job1 year of employment as a software developer
bookEngineering masters degree Mathematics and Computer Science stream, Engineering masters degree Mathematics and Computer Science stream at CentraleSupélec
bookUndergraduate degree Mathematics, Undergraduate degree Mathematics at Université Paris-Saclay
bookBaccalauréat Filière S SVT Spé maths, Baccalauréat Filière S SVT Spé maths at Institution des Chartreux
bookCollège Stanislas Paris
bookExchange Semester Mathematics and Computer Science, Exchange Semester Mathematics and Computer Science at ETH Zürich
languagesEnglish, German, greek (ancient), French
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Github Skills (3)

game-development10
lua10
api-design9

Programming languages (16)

MDXJavaC++CScalaMakefileVueGo

Github contributions (5)

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Ulydev/push

Aug 2015 - Jul 2021

A simple resolution-handling library for LÖVE
Role in this project:
userFull-stack Developer
Contributions:2 reviews, 64 commits, 11 PRs in 6 years
Contributions summary:Ulysse primarily contributed to the development of a resolution-handling library for LÖVE, implementing core functionalities related to screen setup, canvas management, and scaling. They added features for mouse input handling, including `toGame()` and `toReal()` functions, as well as incorporating example usage and handling of fullscreen mode. The user's work involved significant modifications to the library's core logic and the creation of a main example to demonstrate its capabilities.
luahandlingresolution
GaspardPeduzzi/ClassReport

Nov 2018 - Nov 2018

Contributions:72 commits, 1 branch in 1 day
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Ulysse Roux - AI Research Engineer at Mirakl