Umang Kalra is a founder-led engineering leader and Lead Backend engineer with 7 years of experience building scalable cloud-native systems, distributed processing pipelines, and GIS-focused SaaS for UAV survey data. As CEO of Octaflyte he architected ByteGIS from prototype to beta, secured pre-seed grant funding from India’s Ministry of Agriculture, and onboarded enterprise customers while earning selections in programs like AWS Activate and Microsoft Founder Hub. He pairs hands-on backend expertise in Python (Flask, Django, FastAPI, Celery), Postgres/MongoDB/Redis, and analytics stacks (Dask, PySpark) with practical DevOps on AWS/Azure and Docker to deliver production-ready platforms. An active open-source contributor and GSoC ’21 participant, he has improved Godot Engine’s VisualScript editor—demonstrating a knack for UX-sensitive tooling and graph algorithms beyond typical backend work. Known for turning research-driven ideas into MVPs, he blends product curiosity, team-building experience, and domain knowledge in UAV/geospatial workflows to solve real-world mapping problems. Based in New Delhi, he continues to scale teams and products that sit at the intersection of geospatial analytics and collaborative enterprise software.
7 years of coding experience
1 year of employment as a software developer
Computer Software Engineering, Computer Programming, Computer Software Engineering, Computer Programming at Indian Institute of Information Technology, Pune
Intermediate Examination, Intermediate Examination at Nehru Memorial Higher Secondary school
Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
Full-stack Developer
Contributions:21 reviews, 29 commits, 23 PRs in 2 years 5 months
Contributions summary:Umang primarily contributed to the Godot Engine's VisualScript editor and GraphEdit module. They fixed a missing description issue in the VisualScript search window. Their work included implementing automatic node arrangement features, adding a button for this function, and fixing a position offset issue with nodes. Additionally, they addressed a variable/signal renaming issue in the VisualScript editor and made nodes enclosed within comment nodes move with the comment node.
Contributions:22 commits, 19 pushes, 5 branches in 3 months
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