Summary
Ünal Özyurt is a software engineer with 8 years of experience specializing in client-side game development and backend microservices for online multiplayer systems. He builds gameplay and online services in Unreal and Unity using C++, C#, and TypeScript, and has led teams to deliver in-house multiplayer frameworks, matchmaking algorithms, and AI for competitive game modes. His backend experience includes architecting a versioned CMS with rollback, dynamic SQL generation, and high-performance stacks using ASP.NET Core, MSSQL, PostgreSQL, and Redis. Known for tackling real-time networking challenges, he implemented stateless global reload/refresh mechanisms in hybrid synchronized worlds and designed hybrid synchronized multiplayer mechanics. Based in İzmir, Türkiye, he combines hands-on engineering with system-level thinking across client, server, and service layers—often applying advanced mathematical models to matchmaking and AI that many gameplay engineers leave to specialist teams.
8 years of coding experience
4 years of employment as a software developer
National Technical University "Kharkiv Polytechnic Institute"
English, Turkish