Uriel Ladino is a seasoned programmer with 17 years of experience, based in Chile and actively contributing to open-source projects. He has led engineering work at SlimeVR, modernizing server codebases to Java 17 and improving system integration like Unix socket support and driver bridges. Uriel also brings strong build and automation expertise from contributions to ALVR, adding LTO packaging and refining build scripts and backend logic. As a freelance developer since 2017, he balances full-stack tasks with hands-on backend and systems programming. His background in Computer Science from the University of Buenos Aires and technical training gives him a pragmatic approach to solving integration and deployment challenges. Colleagues would note he combines deep technical maintenance work with the curiosity and persistence typical of long-term open-source contributors.
17 years of coding experience
3 years of employment as a software developer
Bachelor, Computer Science, Bachelor, Computer Science at University of Buenos Aires
Technician, Computer, Technician, Computer at Instituto Politecnico Modelo
Contributions:1 release, 532 reviews, 37 commits in 2 months
Contributions summary:Uriel's contributions primarily focused on refactoring and updating the SlimeVR server application. This included upgrading the codebase to Java 17, which indicates a focus on backend development and ensuring the project uses modern Java features. The user also implemented a dialog for error messages and improved the Java launcher, which involved both backend and frontend work. Additionally, they introduced Unix socket support for the driver bridge and fixed message handling, highlighting involvement in system integration and potentially, communication protocol development.
Stream VR games from your PC to your headset via Wi-Fi
Role in this project:
Automation Engineer & Backend Developer
Contributions:2 reviews, 6 commits, 2 PRs in 2 days
Contributions summary:Uriel primarily focused on build system automation and backend logic within the ALVR project. They added an LTO (Link Time Optimization) option to package builds and implemented corresponding changes in build scripts. Further, they refactored code related to the `Profile` enum and associated build configurations, demonstrating an understanding of the project's build processes and backend structures. The user also addressed several smaller issues, including typo fixes and handling browser fallbacks.
oculus-questpcvrgamesvirtual-realityheadset
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