Urszula Kustra

Generalist Gameplay Programmer at Fool's Theory

Warsaw, Masovian Voivodeship, Poland
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Summary

👤
Senior
🎓
Top School
Urszula Kustra is a Generalist Gameplay Programmer with a decade of experience crafting gameplay systems in Unreal Engine, blending C++ and Blueprints with a background in technical game design and acoustical engineering. She has shipped features across studios from Flying Wild Hog to Reikon Games and Far From Home, recently joining Fool's Theory, and is fluent with Gameplay Ability System, UI/Tools, TechArt tasks, and Python for UE. Her work often bridges creative design and pragmatic implementation—designing spatial audio systems, building custom engine audio classes, and iterating gameplay mechanics end-to-end. Based in Warsaw, she brings a QA and music-programming perspective that surfaces in robust, player-focused systems and a knack for translating design intent into efficient, maintainable code.
code10 years of coding experience
job8 years of employment as a software developer
bookBachelor of Engineering (B.Eng.), Acoustical Engineering, Bachelor of Engineering (B.Eng.), Acoustical Engineering at AGH University of Krakow
languagesPolish, English, Japanese
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Github Skills (14)

pocketsphinx10
unreal9
surface9
plugin9
unreal-engine-58
blueprint8
speech-to-text6
unreal-engine-46
sphinx6
speech5
speech-recognition5
epic1
game-development1
animation1

Programming languages (1)

C++

Github contributions (5)

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A plugin for generating different footstep FXes, depending on the Surface Type for Unreal Engine 4
Contributions:15 commits, 1 PR, 18 pushes in 2 years 8 months
unreal-engineblueprintunrealpluginsurface
Contributions:9 pushes, 1 branch in 3 years 2 months
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Urszula Kustra - Generalist Gameplay Programmer at Fool's Theory