Urszula Kustra is a Generalist Gameplay Programmer with a decade of experience crafting gameplay systems in Unreal Engine, blending C++ and Blueprints with a background in technical game design and acoustical engineering. She has shipped features across studios from Flying Wild Hog to Reikon Games and Far From Home, recently joining Fool's Theory, and is fluent with Gameplay Ability System, UI/Tools, TechArt tasks, and Python for UE. Her work often bridges creative design and pragmatic implementation—designing spatial audio systems, building custom engine audio classes, and iterating gameplay mechanics end-to-end. Based in Warsaw, she brings a QA and music-programming perspective that surfaces in robust, player-focused systems and a knack for translating design intent into efficient, maintainable code.
10 years of coding experience
8 years of employment as a software developer
Bachelor of Engineering (B.Eng.), Acoustical Engineering, Bachelor of Engineering (B.Eng.), Acoustical Engineering at AGH University of Krakow
Contributions:9 pushes, 1 branch in 3 years 2 months
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Urszula Kustra - Generalist Gameplay Programmer at Fool's Theory