Usama Ghufran is a Senior Technical Artist and pipeline developer based in Singapore with over a decade of experience building procedural tools, FX systems, and production pipelines for film and games. He has delivered studio-grade visual effects and tooling at DreamWorks, Ubisoft Singapore, Rising Sun Pictures and now Riot Games, blending physics-driven artistry with robust engineering. As an educator and adjunct lecturer, he translates production practices into teachable pipelines, and his background in computer science informs his focus on scalable, reusable systems. Notably, he moved from movie VFX into large-scale game production, bringing cinematic rendering and procedural techniques to interactive projects.
10 years of coding experience
1 year of employment as a software developer
B.Tech Computer Science, B.Tech Computer Science at Jaypee Institute Of Information Technology
High School Mathematics and Computer Science, High School Mathematics and Computer Science at La Martiniere Lucknow
La Martiniere Lucknow's audio tour project for it's museums.
Contributions:15 pushes in 23 days
musicmuseumstour-projectaudio
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Usama Ghufran - Senior Technical Artist at Riot Games