Vadim Liman is a seasoned software engineering leader with 8+ years of experience building and scaling developer-facing services and teams across gaming and mapping domains. Currently Developer Services Lead at Supercell, he has previously rebuilt and managed Billing and Identity teams at Mapbox and founded high-impact engineering teams at Unity that delivered revenue-driving ad products. He blends hands-on coding in Node.js, Go, C# and frontend frameworks with operational leadership—roadmapping, SOC2 compliance, on-call rotations and cross-functional stakeholder alignment. Vadim’s background spans cloud-native architectures, distributed systems (Kafka/NATS), and both SQL and NoSQL datastores, enabling him to make pragmatic architectural decisions. He’s known for hiring and growing talent, running performance reviews and promotion processes, and for translating product and finance requirements into reliable engineering roadmaps. Based in Espoo, he pairs technical curiosity with a genuine interest in people and cultures, which informs his collaborative management style.
8 years of coding experience
13 years of employment as a software developer
Сomputers systems and networks, Сomputers systems and networks at Pskov State Polytechnical Institute
18
Mathematics and physics, Mathematics and physics at Pskov Technical Lyceum
Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL
Contributions:3 commits, 1 push in 1 day
vector-tilestilesmonorepobrowsermapbox
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Vadim Liman - Developer Services Lead at Supercell