Vadim Shcherbakov is a seasoned programmer with nine years of professional experience specializing in engine and graphics development across PC, Mac, iOS, Linux, SteamOS and multiple console platforms. He has shipped games and engines for studios like Skyfallen and Beatshapers and continues to build cross-platform applications as an independent developer since 2009. Comfortable working close to metal, Vadim’s practical focus is on solving tough technical problems—particularly in real-time rendering and game engine systems—while also adapting solutions for diverse target platforms. Based in Dubai, he brings a hacker’s curiosity (his GitHub mantra: "push buttons for living") and a track record of porting and optimizing code for constrained consoles and modern systems. Not obvious at first glance: his career spans both commercial studio pipelines and solo indie releases, giving him both collaborative and end-to-end product instincts.
A modern and minimal websockets implementation in C++14. Made with IOT in mind.
Contributions:5 pushes in 1 day
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