Vadim Slyusarev

Technical Director at Santa Monica Studio

Los Angeles, California, United States
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Summary

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Rockstar
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Top School
Vadim Slyusarev is a technical leader with 11 years building high-performance game engines and tooling, currently serving as Technical Director at Santa Monica Studio. He led engine and pipeline work on blockbuster titles including God of War: Ragnarök and Red Dead Redemption 2, bringing deep systems-level expertise across console and PC platforms. His background spans core engine programming, animation, cloth and flocking systems, and profiling—skills honed earlier on large-scale MMORPGs and reinforced by contributions to the popular C++ game profiler Optick, where he improved timeline visualization and thread registration. Known for translating low-level performance engineering into practical pipeline improvements, Vadim combines academic training in mathematics and computer science with hands-on delivery at top studios. He is based in Los Angeles and specializes in bridging technical architecture with artist- and gameplay-friendly tools.
code11 years of coding experience
job13 years of employment as a software developer
bookMathematics and Computer Science, Mathematics and Computer Science at Belarusian State University
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Github Skills (12)

performance-monitor10
c-language10
performance-analysis10
performance-analytics10
performance-monitoring10
game-development10
cprogramming-language10
code-profiling10
profiling10
directx9
front-end-development9
cpp9

Programming languages (3)

C#C++Rust

Github contributions (5)

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bombomby/optick

Jan 2015 - Jul 2022

C++ Profiler For Games
Role in this project:
userFull-stack Developer
Contributions:25 releases, 2 reviews, 464 commits in 7 years 6 months
Contributions summary:Vadim made substantial contributions to the C++-based game performance profiler, `optick`. The user added the functionality for visualizing and filtering the events inside of the thread timeline. In the samples, the user enhanced the visual part of the blocks which represents the data on the timelines. Furthermore, the user enhanced the API and added code to register the thread with the given name, which simplifies the overall code architecture.
cppgameswindowsc-plus-plusperformance
bombomby/optick-rs

Jul 2020 - Mar 2021

Optick for Rust
Contributions:20 commits, 2 PRs, 17 pushes in 7 months
rustmacosoptickwindows
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