Summary
Vadim Teselkin is a Unity3D developer with over 10 years of commercial experience building mobile games across genres from hyper-casual and puzzles to chess AI and multiplayer-ready systems. He has end-to-end expertise in Unity C#, native plugins, build automation and store publishing, plus hands-on integration of ads, analytics, crash reporting, payments and gaming services. Vadim is skilled at squeezing performance from problematic projects—fixing memory leaks, reducing build size and lowering crash/ANR rates—while also creating tools and editor workflows for level designers. His background includes firmware work and teaching low-level languages, which gives him a practical systems mindset uncommon in game developers. Based in Gdańsk, Poland, he combines pragmatic problem-solving with a willingness to tackle the tedious plumbing that makes games reliable and monetizable.
10 years of coding experience
5 years of employment as a software developer
Физика, Физика at ГГУ им Ф. Скорины
Английский