Summary
Vadim Willhammer is a Senior C++ Software Engineer and architect with 12 years of experience focused on high-performance engine and toolchain development for games, simulation, and enterprise workflows. Based in Bucharest, he has led architecture and refactoring efforts at EA’s Frostbite team to sustain real-time editing of 200k+ entities and unified divergent entity data models via abstraction layers and adapter patterns. His background spans physics integration, automated testing, and batch/caching systems that materially improved editor responsiveness and concurrency. Earlier roles at Siemens and Ubisoft reinforced a disciplined TDD and automation mindset, improving solver throughput and shipping physics-driven gameplay systems. He also prototyped location-aware multiplayer on Android and built malware-analysis tooling during his academic work, showing a practical curiosity for systems-level challenges beyond game tech. Colleagues rely on him for pragmatic modernization plans that balance incremental delivery with measurable performance wins.
12 years of coding experience
5 years of employment as a software developer
"Tudor Vianu" National College of Informatics, Bucharest
MSc Computer Science, Computer Science - Information and Communication, MSc Computer Science, Computer Science - Information and Communication at Rheinische Friedrich-Wilhelms-Universität Bonn / Bonn University
BSc Economic Informatics, Cybernetics, Statistics and Economic Informatics, 85, BSc Economic Informatics, Cybernetics, Statistics and Economic Informatics, 85 at Academy of Economic Studies Bucharest
CCNA 1, 2, 3, 4, Computer Systems Networking and Telecommunications, CCNA 1, 2, 3, 4, Computer Systems Networking and Telecommunications at Cisco Network Academy
English, German, French