Valentin Berlier is an engine programmer based in Paris with nine years of hands-on experience across C++, Python, C#, JavaScript/TypeScript and Java, currently working on core systems at Ubisoft Paris Studio. He blends game-engine and tooling expertise—recently developing a nodal scripting engine in C++—with full‑stack, embedded, and ML interests born from diverse roles at DXOMARK and multiple startups. Comfortable in agile teams and freelance engagements since 2018, he has built performant native bindings, OpenGL shader overlays, and production web platforms deployed on Kubernetes. A pragmatic tinkerer who “builds things for fun” on GitHub, he contributes to open source and brings curiosity-driven problem solving to compiler, procedural generation and systems challenges. Fluent in English and French, he pairs autonomy with collaborative experience in cross-functional handovers and developer mentoring.
9 years of coding experience
2 years of employment as a software developer
Diplôme d'ingénieur, Computer Science, Diplôme d'ingénieur, Computer Science at EPITA: Ecole d'Ingénieur en Informatique
Semestre d'études à l'international, Semestre d'études à l'international at Boston University
Contributions:97 commits, 14 PRs, 129 pushes in 9 months
minecraft-commandspythonbeetmcfunctionminecraft
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