Summary
Valentin Roussellet is a software engineer at Apple specializing in Apple Vision Pro, bringing 11 years of experience at the intersection of computer graphics, machine learning, and animation. He holds a Ph.D. in Computer Science with a thesis on implicit muscle models for interactive character skinning, blending deep research rigor with production engineering. Trained in top European institutions and with visiting experience at the University of Utah, he translates advanced graphics research into real-world AR/VR systems. At Apple since 2020, he contributes to next-generation spatial computing features that demand both algorithmic insight and practical optimization. Beyond product work, his profile reflects ongoing interests in 3D graphics and animation research, signaling an appetite for pushing visual fidelity in interactive experiences. Colleagues can expect a researcher-engineer who bridges academic depth and shipped system robustness.
11 years of coding experience
The University of Utah
Ph.D., Computer Science, Thesis : Implicit muscle models for interactive character skinning, Ph.D., Computer Science, Thesis : Implicit muscle models for interactive character skinning at University of Toulouse
Preparatory classes, Mathematics & Physics, Preparatory classes, Mathematics & Physics at Lycée Lakanal
Master Research Program, Mechanical Engineering, Master Research Program, Mechanical Engineering at 同志社大学 / Doshisha University
Master of Science (M.S.), Computer Science & Electronics, Master of Science (M.S.), Computer Science & Electronics at Ecole centrale de Paris
Japanese, German, English, French