Summary
Valentine Wanamaker is a game designer at ArenaNet with nine years of industry experience specializing in combat, systems, and quest design across indie and AAA projects. They’ve shipped five titles and contributed to 14 projects for studios including AdHoc Studio, Disney, Riot Games, and Google Stadia, often serving as lead designer or consultant. Trained at the NYU Game Center with a BFA in game design, Valentine created over 40 physical and digital games during their undergrad, blending indie creativity with AAA discipline. Comfortable both leading small teams and integrating into larger design groups, they focus on delivering engaging player experiences and robust mechanical systems. Known for a playful Github bio as “Game Designer & Air Breather,” they bring a curious, human-centered approach to design that values iteration and player feedback. Based in New York, they combine practical shipping experience with a studio-savvy understanding of production pipelines.
9 years of coding experience