Summary
Valentino Abate is a Senior Software Engineer with 8 years of experience specializing in C++, C#, and Unity for gameplay, systems, and tools development. Based in Sunnyvale, she currently ships live game features at Jam City while maintaining a strong indie pedigree—leading engineering and creative direction on award-winning student projects like Heart of Enya and contributing core systems to TYPOCRYPHA and SAVOR SABER. Valentino blends practical tool-building (in-engine editors, custom inspectors, asset pipelines) with gameplay and AI systems work, and she has organized and mentored teams through Agile practices and Git-centric workflows. A summa cum laude UCSC Computer Game Design graduate, she gravitates toward narrative-heavy games, procedural content generation, and tactical/RPG design. Outside of her day job she continues collaborating on indie projects and brings design and writing skills to bridge engineering and creative vision.
8 years of coding experience
3 years of employment as a software developer
University of California Santa Cruz