Summary
Valentyn Ivanov is an experienced C++ software engineer and IT consultant with nine years of professional experience crafting high-performance, maintainable systems across game engines, real-time rendering, and low-latency computing. He combines strong software craftsmanship—SOLID design, meaningful abstractions, and modern C++17/20 practices—with practical experience in Objective-C, C#, Java and Python for automation and prototyping. Valentyn has shipped graphics and engine features at studios like Paradox Interactive and Wargaming and contributed to rendering work at Intellias and Apple, bringing deep knowledge of GPU pipelines, LOD systems, and multithreaded optimization. He’s comfortable across platforms from iOS and Cocoa to Vulkan/Metal/DirectX and backend REST architectures, and regularly uses Git, cmake, and command-line tooling. Beyond code, he explores persuading LLMs to generate high-quality code, 3D printing, and computational art—skills reflected in an indie App Store project where he took an app from idea to release. Based in Stockholm, he blends hands-on implementation with systems-level thinking and a knack for practical, production-ready solutions.
9 years of coding experience
19 years of employment as a software developer
Bachelor's degree Computer Engineering, Bachelor's degree Computer Engineering at Vinnytsia National Technical University