Valentyn Ivanov

IT Consultant, C Developer at 0+X

Stockholm, Stockholm County, Sweden
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Summary

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Senior
🎓
Top School
Valentyn Ivanov is an experienced C++ software engineer and IT consultant with nine years of professional experience crafting high-performance, maintainable systems across game engines, real-time rendering, and low-latency computing. He combines strong software craftsmanship—SOLID design, meaningful abstractions, and modern C++17/20 practices—with practical experience in Objective-C, C#, Java and Python for automation and prototyping. Valentyn has shipped graphics and engine features at studios like Paradox Interactive and Wargaming and contributed to rendering work at Intellias and Apple, bringing deep knowledge of GPU pipelines, LOD systems, and multithreaded optimization. He’s comfortable across platforms from iOS and Cocoa to Vulkan/Metal/DirectX and backend REST architectures, and regularly uses Git, cmake, and command-line tooling. Beyond code, he explores persuading LLMs to generate high-quality code, 3D printing, and computational art—skills reflected in an indie App Store project where he took an app from idea to release. Based in Stockholm, he blends hands-on implementation with systems-level thinking and a knack for practical, production-ready solutions.
code9 years of coding experience
job23 years of employment as a software developer
bookBachelor's degree, Computer Engineering, Bachelor's degree, Computer Engineering at Vinnytsia National Technical University
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Github Skills (6)

headers9
source-port8
linux6
macos5
windows5
cross-platform3

Programming languages (1)

C

Github contributions (5)

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valentinivanov/swisstalk

Oct 2016 - Nov 2016

Contributions:5 commits, 8 pushes, 2 branches in 12 days
Contributions:6 pushes, 1 branch in 12 days
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