Principal Unreal Engineer at Blackbird Interactive
La Malbaie, Quebec, Canada
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Summary
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Senior
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Valère Plantevin is a Principal Unreal Engineer with a decade of experience building and optimizing multiplayer systems for games, currently leading network engineering at Blackbird Interactive. He blends deep academic rigor—pursuing a PhD focused on distributed AI and custom high-performance UDP protocols—with hands-on industry work that includes creating large-scale replication layers and cloud-based pub/sub synchronization for open-world multiplayer. As a UE5 Authorized Instructor and university lecturer, he routinely teaches Online Multiplayer with Unreal Engine while also contributing practical Netcode fixes to notable open-source samples like Unity's BossRoom. Based in La Malbaie, Quebec, he combines systems-level networking expertise with a player-first approach to gameplay engineering and a personal passion for outdoor life that keeps his perspective grounded.
10 years of coding experience
8 years of employment as a software developer
Doctor of Philosophy (PhD) Technologies de l''information, Doctor of Philosophy (PhD) Technologies de l''information at Université du Québec à Chicoutimi
Master of Engineering (M.Eng.) Ingénierie informatique, Master of Engineering (M.Eng.) Ingénierie informatique at Institut Superieur de l'Electronique et du Numérique (Lille)
BAC S Mention bien Sciences physiques, BAC S Mention bien Sciences physiques at Lycée privé de Marcq en Baroeul
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
Role in this project:
Back-end Developer
Contributions:9 commits in 7 days
Contributions summary:Valère primarily focused on updating and adapting the project's Netcode implementation to align with newer versions of Unity's networking framework. This included modifying server-side game logic, such as scene loading and lobby management within the "BossRoom" sample. The contributions demonstrate a focus on integrating Netcode into various game states, including character selection and post-game screens, indicating a role in refining the core game flow and networking aspects. Additionally, the user was involved in addressing compilation issues and modifying networking variables.
Contributions:10 commits, 9 pushes, 1 branch in 4 months
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