Summary
Valeriya Pudova is a multidisciplinary research and development lead with over fifteen years in the game industry, blending hardware design, game engine architecture, tooling, and gameplay coding. She has led R&D and CTO-level efforts to deliver complex projects like haptic rifles for Oculus Quest 2 and hand-tracking motion-capture gloves, plus arcade cabinet I/O and JAMMA hardware prototypes. Equally at home in low-level electronics and high-level systems, she drives development process improvements, hires and mentors teams, and publishes technical research to bridge ideas and production. Valeriya prioritizes making development enjoyable and sustainable so teams can produce creatively ambitious games with strong art and storytelling, and she actively transfers hard-won practices to junior engineers.
10 years of coding experience
21 years of employment as a software developer
CS184.1x: Foundations of Computer Graphics, 100%, CS184.1x: Foundations of Computer Graphics, 100% at BerkeleyX
TA Team in CS184.1x: Foundations of Computer Graphics, TA Team in CS184.1x: Foundations of Computer Graphics at BerkleyX
Diploma, Robotics, Programming, Digital Circuit, Electrical Engineering, Drawing, English, Diploma, Robotics, Programming, Digital Circuit, Electrical Engineering, Drawing, English at Aviation College
Russian, English