Valery Zhuk

Unity Developer at TapLab

Belarus
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Summary

👤
Senior
🎓
Top School
Valery Zhuk is a Unity developer with nine years of experience building and optimizing mobile games across LibGDX, Cocos2d and Unity, currently shipping projects at TapLab. He brings practical expertise in Android-to-iOS ports, CPU/GPU/memory optimisation and shader programming in GLSL and Unity Shading Language. With a BASc in Computational and Applied Mathematics, Valery pairs gameplay-focused engineering with strong mathematical foundations, and is developing a high-performance C++ math library leveraging SIMD and expression templates. He’s curious about low-level graphics advances—actively planning research into ray tracing and Vulkan—making him well suited for performance-critical graphics work on mobile and cross-platform titles.
code9 years of coding experience
job2 years of employment as a software developer
bookBachelor of Applied Science - BASc, Computational and applied mathematics, Bachelor of Applied Science - BASc, Computational and applied mathematics at Belarusian State University
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Github Skills (4)

game-development10
game-engine10
open-source10
godot9

Programming languages (3)

JavaC++Python

Github contributions (5)

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TTOJlTOPA/CourseWork

Mar 2018 - Jun 2018

Contributions:20 PRs, 41 pushes, 2 branches in 2 months
EmptyThoughts/Colonizer

Oct 2017 - Nov 2017

Contributions:12 commits, 10 PRs, 11 pushes in 1 month
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