Summary
Valery Zhuk is a Unity developer with nine years of experience building and optimizing mobile games across LibGDX, Cocos2d and Unity, currently shipping projects at TapLab. He brings practical expertise in Android-to-iOS ports, CPU/GPU/memory optimisation and shader programming in GLSL and Unity Shading Language. With a BASc in Computational and Applied Mathematics, Valery pairs gameplay-focused engineering with strong mathematical foundations, and is developing a high-performance C++ math library leveraging SIMD and expression templates. He’s curious about low-level graphics advances—actively planning research into ray tracing and Vulkan—making him well suited for performance-critical graphics work on mobile and cross-platform titles.
9 years of coding experience
2 years of employment as a software developer
Bachelor of Applied Science - BASc, Computational and applied mathematics, Bachelor of Applied Science - BASc, Computational and applied mathematics at Belarusian State University