Van Krynauw is an Unreal Technical Artist with 16 years of experience translating computational graphics research into art-directable VFX tooling and robust pipeline systems. He blends low-level C/C++ and GPU/CUDA expertise with Python-driven frontend and backend tooling, having built Houdini Engine for Unreal features and integrated Bullet physics into Houdini for production destruction workflows. Comfortable across Linux, OpenGL/GLSL, VEX and shader work, he has led R&D and pipeline efforts at studios and founded a software studio focused on FX technology. Based in Windhoek, Namibia, he pairs an honours in Computer Science (cum laude) with a practical track record of shipping studio-grade systems that bridge research, simulation performance and artist-friendly workflows. An understated strength is his history of converting complex algorithms into scalable, production-ready tools that improve artist productivity.
16 years of coding experience
11 years of employment as a software developer
Honours in Computer Science (Cum Laude), Computer Science, Applied Maths, Physics, Honours in Computer Science (Cum Laude), Computer Science, Applied Maths, Physics at Stellenbosch University
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Van Krynauw - Unreal Technical Artist at Applied Intuition