Van Krynauw

Unreal Technical Artist at Applied Intuition

Windhoek, Khomas, Namibia
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Summary

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Senior
🎓
Top School
Van Krynauw is an Unreal Technical Artist with 16 years of experience translating computational graphics research into art-directable VFX tooling and robust pipeline systems. He blends low-level C/C++ and GPU/CUDA expertise with Python-driven frontend and backend tooling, having built Houdini Engine for Unreal features and integrated Bullet physics into Houdini for production destruction workflows. Comfortable across Linux, OpenGL/GLSL, VEX and shader work, he has led R&D and pipeline efforts at studios and founded a software studio focused on FX technology. Based in Windhoek, Namibia, he pairs an honours in Computer Science (cum laude) with a practical track record of shipping studio-grade systems that bridge research, simulation performance and artist-friendly workflows. An understated strength is his history of converting complex algorithms into scalable, production-ready tools that improve artist productivity.
code16 years of coding experience
job11 years of employment as a software developer
bookHonours in Computer Science (Cum Laude), Computer Science, Applied Maths, Physics, Honours in Computer Science (Cum Laude), Computer Science, Applied Maths, Physics at Stellenbosch University
languagesEnglish, Afrikaans
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Github Skills (46)

niagara10
artoolkit10
houdini10
sdk9
unity3d9
moai9
synchronize8
wtforms8
amazon7
django7
validation6
python6
markdown6
aws-s35
aws5

Programming languages (6)

C#TypeScriptC++CSSPHPPython

Github contributions (5)

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nanocell/lsync

Feb 2013 - Feb 2014

Cloud Sync utility to synchronize files in a collaborative fashion to amazon's S3 store.
Contributions:18 commits, 1 PR, 1 comment in 1 year
syncamazonsynchronizeaws-s3synchronize-files
nanocell/ccnoise

Sep 2011 - Jul 2012

Contributions:20 commits in 9 months
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Van Krynauw - Unreal Technical Artist at Applied Intuition