Vanan Andreas is a game programmer with 8 years of industry experience and over 4 years focused on gameplay, multiplayer, VR/AR and tooling across Unreal Engine and Unity. He ships gameplay systems in C++/C# and Blueprint, builds editor/runtime tools and pipelines with Python, and develops backend services and matchmaking using Golang and MongoDB. Certified as a Unity Professional Programmer and an AWS Academy Cloud Development graduate, he has converted single-player projects to multiplayer with custom dedicated servers and cross-platform support. Vanan’s work spans practical designer-facing tools—FSM and combo visualizers integrated with GAS—to end-to-end CI/CD and deployment automation, revealing a rare blend of gameplay craftsmanship and backend engineering. Based in Jakarta, he’s equally comfortable prototyping XR experiences for Meta Quest and hardening server replication for competitive multiplayer.
8 years of coding experience
4 years of employment as a software developer
Bachelor of Science - BS, Game and Interactive Media Design, 3.89, Bachelor of Science - BS, Game and Interactive Media Design, 3.89 at Kalbis Institute
Contributions:12 pushes, 6 branches in 2 years 1 month
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