Vanessa Oliva is a Software Engineer II with nine years of experience specializing in mixed reality, real-time rendering, AR/VR, and graphics shader development using HLSL/GLSL, Vulkan, C++, C#, and Unity. She has contributed to production-quality UX and test automation for Microsoft’s Mixed Reality Toolkit for Unity, adding play-mode tests and improving test reliability for interactive components. Her background spans roles at Microsoft, Havok, Accenture, and academic teaching in game development, reflecting a blend of industry and educational experience. Vanessa holds a distinction MSc in Computer Games and a BE in Systems Simulation Engineering, grounding her work in both theory and applied systems. She brings a QA-minded, reproducible-engineering approach to graphics features—often thinking about how rendering changes behave under real user interactions and automated tests. Based in Ireland, she combines low-level graphics expertise with a pragmatic focus on shipped, testable UX in mixed-reality systems.
9 years of coding experience
4 years of employment as a software developer
Msc, Computer Games, Distinction, Msc, Computer Games, Distinction at Technological University Dublin
Bachelor of Engineering - BE, Systems Simulation Engineering, Bachelor of Engineering - BE, Systems Simulation Engineering at Escola Politécnica da USP
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Role in this project:
QA Engineer / Test Automation Engineer
Contributions:100 reviews, 162 commits, 60 PRs in 9 months
Contributions summary:Vanessa's commits focus on modifying and adding play mode tests within the Mixed Reality Toolkit for Unity. These changes involve adding new test scenarios, such as verifying button state resets, GGV slate zooming, and scroll view behavior. The code changes also include refactoring test helper methods and ensuring proper deletion of assets after tests. The primary area of work revolves around quality assurance of UX components within a mixed reality environment, likely implemented with Unity.
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