Vanessa Truong is a Software Engineer III based in Toronto with eight years of experience building GPU drivers and game-focused system features. She has driven core engineering for Radeon Super Resolution and led UX and virtual memory initiatives at AMD, resolving complex issues for AAA titles and reducing driver failures through targeted debugging. Now at Electronic Arts, she applies deep systems and graphics expertise to improve game performance and player experience. Vanessa pairs technical leadership—chapter lead experience, mentoring, and documentation refactors—with a hands-on engineering style that spans kernel-mode drivers to developer tooling. Outside of software she creates and sells art, bringing a designer’s eye to engineering problems and a knack for clear user-facing solutions. Her background in game-design-focused software engineering gives her rare fluency at the intersection of graphics, performance, and creative tooling.
8 years of coding experience
5 years of employment as a software developer
Bachelor of Engineering (B.Eng), Software Engineering (Game Design Specialization), Bachelor of Engineering (B.Eng), Software Engineering (Game Design Specialization) at McMaster University
Contributions:2 PRs, 4 pushes in 2 years 11 months
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