Vasco Lavos is a self-taught programmer and Minecraft modder with 14 years of hands-on experience creating some of the game's most popular mods while pursuing a Master's in Computer Science at FCT NOVA. As a self-employed developer since 2011, he blends deep modding expertise with back-end game logic work—particularly around player detection and anti-abuse measures for projects like BloodMagic. His contributions extend beyond gameplay mechanics to visual shader updates, demonstrating a comfort with both systems-level code and graphics tweaks. Based in Portugal, Vasco is adept at shipping community-driven open-source features that balance creativity and robustness. He pairs long-term independent product experience with formal CS studies, making him equally at home prototyping features or hardening server-side interactions. Notably, his practical focus on handling "fake players" shows an eye for real-world multiplayer integrity issues that many modders overlook.
13 years of coding experience
Master's degree, Computer Science, Master's degree, Computer Science at Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa - FCT NOVA
Contributions:5 commits, 4 PRs, 3 comments in 11 months
Contributions summary:Vasco primarily focused on modifying server-side logic related to player detection and interaction within the Bloodmagic mod. Their work involved implementing and refining checks for "fake players," likely for preventing abuse or ensuring proper game mechanics. They also made adjustments to shaders, updating the visual effects of the game, specifically the beam.frag file.
Small things, improving Minecraft without changing the core gameplay.
Contributions:5 reviews, 9 commits, 464 PRs in 1 month
minecraftminecraft-forgespigotimprovingjava
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