Vasyl Baran is a VR/MR software engineer with 11 years of game and interactive systems experience, currently building immersive experiences at Meta from his base in London. He brings deep C++ and gameplay engineering roots from roles at King, Vostok Games and Wargaming-era studios, and earlier expertise shipping rich Flash-based titles. Comfortable across client-side systems and real-time rendering pipelines, Vasyl blends low-level performance work with player-facing gameplay logic. His career shows a steady evolution from Flash lead to senior gameplay and now VR/MR engineering, highlighting adaptability to fast-changing platforms. Known for a passion for creating “something awesome,” he pairs practical production experience with a curiosity for frontier interaction technologies.
11 years of coding experience
8 years of employment as a software developer
Bachelor's Degree, Bachelor's Degree at National University of Kyiv-Mohyla Academy
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